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5 Links for Developers and IT Pros 4-26-13

  
  
  

by Ron Miller
Ness Blogger 


describe the imageIt's Friday and that means it's time for our weekly feature where we search the Web looking for 5 interesting, funny and poignant links for developers and IT Pros.

If you missed our most recent post, 5 Things You Need to Know About Massive Announcements that Might Reshape the Mobile Web,  please check it out. Earlier this month, there were two major mobile announcements that had to the potential to rock mobile developer's world...but did they?

And without further delay, here we go with this week's links:

Designing Apps with Automation in Mind | Mendix Blog

Sure, all developers start a project with the goal of creating a great application, but some are more successful than others at achieving this. And whether your users really love your application can pivot on design decision on how to automate certain processes for them. This article looks at five key areas you should paying attention to as you design and application. 

How to build applications your users will hate | mrc's Cup of Joe Blog

What? Why would I want build an application my users hate? Well, of course you wouldn't and this post looks at some ways you could be doing just that -- and by understanding what to avoid, you can build applications that people will love. 

The New API Gold Rush | ReadWrite

There's a lot happening around Application Programming Interfaces (APIs) as evidenced by Intel's recent purchase of Mashery. Trying to manage APIs is not always a simple matter and this article explains some of the issue involved.

10 Non-Computer Network Security Dangers | Smartbear

Remember Murphy's Law? This writer did and he applies it to network security. Sure, you're watching the obvious security holes, but as Murphy would point out, if it can go wrong it will, and you need to be prepared for as many eventualities as possible.

Christopher Haag, Hamster Chase, developer | APPetite App Marketing podcast

Listen and learn how this game developer released his new game and achieved 10,000 downloads in just 8 days. What strategy did he employ to achieve this? Listen and find out.

Photo by Ron Miller Used under Creative Commons Share Alike/Attribution License.

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